CAGD 340



Game Animation

In this exercise I had to animate a character impacting. I don't really know why I chose to do this specific move for the animation. It was the first thing that popped into my head and I decided to do it. I chose this angle for the camera because I thought it showed off the character's movement the best. I like how it is so far but I still need to make adjustments to the animation.





Tiger Walk 
   
     This is my final version of my tiger walk animation. I enjoyed giving this tiger the movements of a real tiger. The biggest problem I had was trying to make the back paws look like they were kicking the front paws like how it looks when a tiger walks. After that adding smaller detail to the animation made it feel more fluid in the end and I feel that it came out alright.







Walk Like A Tiger
During this assignment I had to make a walk cycle for a tiger. This is my first version of the walk, I am most likely going to restart the whole cycle so I could get a more fluid animation. I chose this camera angle because I thought that it showed off the movement of the tiger the best. Animating this tiger was actually fun. Seeing the tiger move somewhat like a real tiger makes me want to work on it more to make it move just like a real tiger.






 

Weight
This project I worked on a weight left. I tried to have the legs and the hip to make the object look heavy. I wanted the ball to draw the viewers eye that is why I positioned the camera in this angle. I also wanted the viewer to see the legs, so it could emphasize the weight of the ball and make it more of a focal point.

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